Por favor, use este identificador para citar o enlazar este ítem:
http://repositorio.espe.edu.ec/handle/21000/25534
Título : | Dissemination of Cultural Heritage : Design and Implementation of a VR environment for the preservation of art and culture in the Canton Pujilí - Ecuador. |
Director(es): | Garcés Guayta, Lucas Rogerio |
Autor: | Herrera Calvopiña, Jhoanna Gabriela Guanoluisa Plasencia, Andrés Ricardo |
Palabras clave : | PRESERVACIÓN DEL ARTE Y LA CULTURA APLICACIÓN MOVIL-REALIDAD VIRTUAL PATRIMONIO CULTURAL TECNOLOGÍA DE MODELADO 3D FOTOGRAMETRÍA |
Fecha de publicación : | 11-ago-2021 |
Editorial: | Latacunga: Universidad de las Fuerzas Armadas ESPE, 2021 |
Citación : | Herrera Calvopiña, Jhoanna Gabriela. Guanoluisa Plasencia, Andrés Ricardo (2021). Dissemination of Cultural Heritage : Design and Implementation of a VR environment for the preservation of art and culture in the Canton Pujilí - Ecuador. Carrera de Ingeniería en Software. Departamento de Eléctrica y Electrónica. Universidad de las Fuerzas Armadas ESPE. Extensión Latacunga. |
Abstract: | Technology through time has been a fundamental mean in the development and cultural evolution, changing the perspective of the human being with the world in relation to the reconstruction of memory and the historical past. In this context, Ecuador seeks to adapt to the rapid changes of the technological era and solve the problems caused by the pandemic caused by the outbreak of COVID-19 in early 2020, in the interruption of cultural and economic activities. At the local level, Pujilí, Land of the DANZANTE, considered intangible cultural heritage of humanity, has not been exempt from this situation, being the Cultural area the most affected. For this reason, the current research, PUJILÍ MUSEUM, proposes a means of dissemination and preservation of Art and Culture, adapted to current changes, through a Virtual Reality mobile application that integrates 3D modeling technologies and reconstruction by Photogrammetry, to improve the quality and immersion, allowing visitors to immerse themselves in a world full of history, art and culture, music, and tradition. The application was tested by 30 users/visitors who had mid/high range mobile devices, applying the convenience sampling technique, in order to know the levels of satisfaction and learning of the different interactive areas. The experimental results showed a positive effect on visitors and a high level of acceptance when using the virtual environment. This has been corroborated by the number of downloads, ratings, and reviews. |
URI : | http://repositorio.espe.edu.ec/handle/21000/25534 |
Aparece en las colecciones: | Artículos Académicos - Carrera de Ingeniería en Software (ESPEL) |
Ficheros en este ítem:
Fichero | Descripción | Tamaño | Formato | |
---|---|---|---|---|
AC-ESPEL-SOF-0047.pdf | ARTÍCULO ACADÉMICO | 688,99 kB | Adobe PDF | Visualizar/Abrir |
ESPEL-SOF-0047-P.pdf | PRESENTACIÓN | 2,12 MB | Adobe PDF | Visualizar/Abrir |
Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.