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Intelligent agents, voice and facial recognition applied in videogames in order to stimulate cognitive development of children - A case study of Tictactoe in 3D

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dc.contributor.author VILLACIS SILVA, CESAR JAVIER
dc.contributor.author FUERTES DIAZ, WALTER MARCELO
dc.contributor.author TOULKERIDIS , THEOFILOS
dc.date.accessioned 2019-05-14T00:29:17Z
dc.date.available 2019-05-14T00:29:17Z
dc.date.issued 2018-01-11
dc.identifier.idautor 1704892726
dc.identifier.idautor 1707017701
dc.identifier.idautor 1717885618
dc.identifier.uri https://doi.org/10.1109/SAI.2017.8252235
dc.identifier.uri http://repositorio.espe.edu.ec/handle/21000/18990
dc.description.sponsorship Liming Chen, De Montfort University, United Kingdom (Conference Chair) Nikola Serbedzija, Fraunhofer FOKUS, Germany (Vice Chair) Kami Makki, Lamar University, United States (Vice Chair) Nazih Khaddaj Mallat, Al Ain University of Science and Technology (AAU), United Arab Emirates (Liaison Chair)
dc.publisher The Science and Information (SAI)
dc.rights openAccess
dc.source 2017 SAI Computing Conference 2017
dc.title Intelligent agents, voice and facial recognition applied in videogames in order to stimulate cognitive development of children - A case study of Tictactoe in 3D
dc.type conferenceObject


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